Game untuk Menstimulasi Kecerdasan Majemuk pada Anak (Multiple Intelligence) Berbasis Android

Authors

  • Syaiful Ahdan Teknologi Informasi, Fakultas Teknik dan Ilmu Komputer, Universitas Teknokrat Indonesia
  • Trio Pambudi Informatika, Fakultas Teknik dan Ilmu Komputer, Universitas Teknokrat Indonesia
  • Adi Sucipto Teknologi Informasi, Fakultas Teknik dan Ilmu Komputer, Universitas Teknokrat Indonesia
  • Yeni Agus Nurhada Sistem Informasi, Fakultas Teknik dan Ilmu Komputer, Universitas Teknokrat Indonesia

Keywords:

Game Edukasi, Game Android, Multiple Intellegence

Abstract

Perkembangan teknologi saat ini telah banyak menghadirkan jenis aplikasi yang bertujuan untuk membantu meningkatkan kinerja pada otak anak seperti tebak gambar, pengenalan huruf, dan game sederhana lainnya. Multiple intelligence adalah kecerdasan majemuk yang dapat dimaknai sebagai kemampuan seseorang untuk menyelesaikan suatu masalah dimana setiap anak memiliki kecerdasan masing masing secara unik untuk menyelesaikan suatu permasalahan. Kecerdasan seseorang juga dapat diukur dalam sebuah nilai dan tes yang terstandar seperti : bagaimana kemampuan seseorang untuk menyelesaikan suatu masalah dalam kehidupan nyata atau bagaimana kemampuan untuk menghasilkan suatu produk. Kontribusi dalam penelitian ini adalah membuat pemodelan dan perancangan game edukasi ini bertujuan untuk menstimulasi kecerdasan majemuk (Multiple Intelligence) pada anak. Game edukasi dibangun menggunakan platform android dengan mengunakan pemodelan sistem Unified Modeling Language (UML), pengembangan aplikasi game edukasi ini menggunakan metode Multimedia Development Live Cycle (MDLC) yang terdiri dari beberapa tahapan yaitu : concept, design, material collecting, assembly, testing, dan distribution. Hasil pengujian kelayakan sistem menggunakan ISO 9126, pada pengujian aspek Functionality 97.78% dan pada aspek Usability 90.45%.

Downloads

Download data is not yet available.

References

S. Ahdan, H. S. Latih, and S. Ramadona, “Aplikasi Mobile Simulasi Perhitungan Kredit Pembelian Sepeda Motor Pada PT Tunas Motor Tratama,” Jurnal TEKNOKOMPAK, Vol. 12, no. 1, pp. 29–33, Februari 2018. Available: TEKNOKOMPAK, https://ejurnal.teknokrat.ac.id/index.php/teknokompak/article/view/88. [Accessed:Oktob-er 17, 2019].

L.Botturi, and C.Sebastian, "Once Upon a Game Rediscovering the Roots of Games in Education," Springer, Boston, MA, 2008.

R.G.A. Nugraha, and T.S.Folrentinus, "Lagu Nusantara: Android Role Playing Game for Elementary School Music Learning," JPE, Vol.7 (2), 137-145, Agustus 2018. Available: JPE, https://journal.unnes.ac.id/sju/index.php/jpe/article/view/23055.[Accessed: Oktober 17, 2019].

Y.Allsop, and J. Jessel, "Teachers’ Experience and Reflections on Game-Based Learning in the Primary Classroom: iews from England and Italy,"International Journal of Game-Based Learning, Vol.5 (1), 1-17, January-March 2015. Available: IJGBL, https://www.igi-global.com/journal/international-journal-game-based-learning/. [Accessed:Oktober 17, 2019].

B. Hssina, M. Erritali, B. Bouikhalene, and A. Merbouha, "Edugame an Android game for teaching children, "International Journal of Innovation and Applied Studies, Vol. 9 No. 4 , Dec. 2014, pp. 1531-1540, Dec.2014. Available : IJIAS, http://www.ijias.issr-journals.org/ [Accessed :November 12, 2019].

A. V. Vitianingsih, “Game Edukasi Sebagai Media Pembelajaran Pendidikan Anak Usia Dini,” Jurnal INFORM, Vol. 1, No. 1, pp. 1–8, 2016. Available : INFORM, https://ejournal.unitomo.ac.id/index.php/inform/article/view/220 [Accessed : November 20, 2019].

A.S. Drigas, and M.A. Pappas, "A Review of Mobile Learning Applications for mathematics, "iJIM International Journal of Mobile Technologies, ‒ Volume 9, Issue 3, 18-23, 2015. Available : iJIM, http://www.i-jim.org [Accessed : November 21, 2019].

Eseryel, D., Law, V., Ifenthaler, D., Ge, X., & Miller, R. (2014). "An Investigation of the Interrelationships between Motivation,Engagement, and Complex Problem Solving in Game-based Learning," Journal of Educational Technology & Society, 17 (1), 42–53, January 2014. Available : JSTOR, https://www.jstor.org/stable/jeductechsoci.17.1.42 [Accessed : November 21, 2019].

Mohanad O. Al-Jabari et al.: "Multimedia Software Engineering Methodology: A Systematic Discipline for Developing Integrated Multimedia and Software Products, " Scientific & Academic Publishing, 8(1): 1-10, January 2019. Available : SAPUB, http://article.sapub.org/10.5923.j.se.20190801.01.html [Accessed : November 23, 2019]

N. M. Munassar, and A. Govardhan. "A Comparison between Five Models of Software Engineering, "IJCSI International Journal of Computer Science Issues, Vol. 7, Issue 5, pp. 94 - 101, 2010, ISSN: 1694-0814, September 2010. Available : www.IJCSI.org [Accessec : November 24, 2019].

PK. Ragunath, S. Velmourougan, P. Davachelvan, S. Kayalvizhi, R. Ravimohan. "Evolving A New Model (SDLC Model-2010) For Software Development Life Cycle (SDLC)," International Journal of Computer Science and Network Security (IJCSNS), VOL. 10 No. 1, pp. 112 – 119, 2010. Available : IJCSNS, http://paper.ijcsns.org/ [Accessed : 26 November, 2019].

A. Dennis, B. H. Wixom, D. Tegarden. Systems Analysis and Design: An Object-Oriented Approach with UML, 5th edition, Wiley Publishing, 2015, ISBN:1118804678 9781118804674.

Aleem S., Ahmed F. and Capretz L.F. "Game Development Software Engineering Process Life Cycle: A Systematic Review, "Journal of Software Engineering Research and Development, Volume 4, Number 6, pp. 1-30, DOI: 10.1186/s40411-016-0032-7,Springer, November 2016. Available : https://arxiv.org/pdf/1711.08527 [Accessed : November 26, 2019].

R. Steve. Pre-Production Planning for Video, Film, and Multimedia. Focal Press Publisher, USA, p.p 14 – 21, 1996. ISBN 0-240-80271-3.

R. Ramadan, Y. Widyani. "Game development lifecycle guidelines, "Proceeding in International Conference on Advanced Computer Science and Information Systems (ICACSIS), Bali, pp. 95-100, 2013.

M. Hirakawa. "Do software engineers like multimedia?, "In Proceedings of IEEE International Conference on Multimedia Computing and Systems, Italy, pp. 85-90 vol.1, 1999.

T. A. Anisa zahriyatun Anggi, Berlilana, “E-Tung ( Edugame Berhitung ) Sebagai Media Pembelajaran Untuk Anak TK,” Telematika, vol. 7, no. 2, pp. 1–12, 2014. Available : http://ejournal.amikompurwokerto.ac.id/index.php/telematika/article/view/246 [Accessed : November 15, 2019].

Pieterse, H., Olivier, M.S., and Heerden, R.P. (2016): "Reference Architecture For Android Applications to Support the Detection of Manipulated Evidence," Proceedings of Information Security South African (ISSA) 2015, Johannesburg, 12 & 13 August 2015. Vol.107 (2) June 2016, 92-103. Avalilable : SAUEE Africa Research Journal, http://www.scielo.org.za/revistas/arj/iinstruc.htm [Accessed : November 17, 2019].

Holla, Suhas., Katti, Mahima.M. (2012). "Android Base Mobile Application Development and its Security." International Journal of Computer Trends and Technology, vol 3, Issue3, 486-490.Available: http://www.internationaljournalssrg.org [Accessed : November 16, 2019].

Md. Shakil., Md. Rahamat., and M. Lutfi. (2013). "Process FLow Chart and Factor Analysys in Production of A Jute Mills," Journal of Industial and Intelligent Information, Vol.1, No.4, December 2013. Available : JIII, http://www.jiii.org/ [Accessed : November 23, 2019]

Sousa, Thiago C., Kelvin, Luciano., Neto, CD., Carvalho, CGN. (2017) : A Formal Semantics for Use Case Diagram Via Event-B. Journal of Software, Volume 12, Number 3, March 2017. 189-200.

J, Birchman., M.Sadowski., 2016."Idea Development and Communications through Storyboards," American Society for Engineering Education, 1-11. 2006.

A. Suryadi et al., “Analisis dan Perancangan WebBase dan Wap Ticket Center Raservation Pada PO.NPM dengan Metode Prosedur Multi User,” Jurnal Teknologi dan Informasi, vol. V, no. 1, pp. 37–43, 2018. Available : JURTEKSI, https://jurnal.stmikroyal.ac.id/index.php/jurteksi/article/view/295 [Accessed : November 17, 2019].

Y. Pernando and E. L. Febrianti, “Analisa dan Perancangan Sistem Informasi Pasien Rawat Inap,”Jurnal Teknologi dan Sistem Informasi, vol. V, no. 2, pp. 139–146, 2019. Available : JURTEKSI, http://jurnal.stmikroyal.ac.id/index.php/jurteksi [Accessed : November 18, 2019].

Abdelaziz, T., Elammari, M., Bani, W. (2015): "Applying the ISO standard in Assesing the Quality of Software Systems," American Journal of Computer Science and Information Engineering, September 10, 2015, 2(3). 28-32. Available : (http://www.aascit.org/journal/ajcsie) [Accessed : November 27, 2019].

Published

20-03-2020

How to Cite

[1]
S. Ahdan, T. Pambudi, A. Sucipto, and Y. A. Nurhada, “Game untuk Menstimulasi Kecerdasan Majemuk pada Anak (Multiple Intelligence) Berbasis Android”, SENTER, pp. 554–568, Mar. 2020.

Viewed

Abstract 3211 times
pdf (Bahasa Indonesia) 2502 times