Game untuk Menstimulasi Kecerdasan Majemuk pada Anak (Multiple Intelligence) Berbasis Android

  • Syaiful Ahdan Teknologi Informasi, Fakultas Teknik dan Ilmu Komputer, Universitas Teknokrat Indonesia
  • Trio Pambudi Informatika, Fakultas Teknik dan Ilmu Komputer, Universitas Teknokrat Indonesia
  • Adi Sucipto Teknologi Informasi, Fakultas Teknik dan Ilmu Komputer, Universitas Teknokrat Indonesia
  • Yeni Agus Nurhada Sistem Informasi, Fakultas Teknik dan Ilmu Komputer, Universitas Teknokrat Indonesia
Keywords: Game Edukasi, Game Android, Multiple Intellegence

Abstract

Perkembangan teknologi saat ini telah banyak menghadirkan jenis aplikasi yang bertujuan untuk membantu meningkatkan kinerja pada otak anak seperti tebak gambar, pengenalan huruf, dan game sederhana lainnya. Multiple intelligence adalah kecerdasan majemuk yang dapat dimaknai sebagai kemampuan seseorang untuk menyelesaikan suatu masalah dimana setiap anak memiliki kecerdasan masing masing secara unik untuk menyelesaikan suatu permasalahan. Kecerdasan seseorang juga dapat diukur dalam sebuah nilai dan tes yang terstandar seperti : bagaimana kemampuan seseorang untuk menyelesaikan suatu masalah dalam kehidupan nyata atau bagaimana kemampuan untuk menghasilkan suatu produk. Kontribusi dalam penelitian ini adalah membuat pemodelan dan perancangan game edukasi ini bertujuan untuk menstimulasi kecerdasan majemuk (Multiple Intelligence) pada anak. Game edukasi dibangun menggunakan platform android dengan mengunakan pemodelan sistem Unified Modeling Language (UML), pengembangan aplikasi game edukasi ini menggunakan metode Multimedia Development Live Cycle (MDLC) yang terdiri dari beberapa tahapan yaitu : concept, design, material collecting, assembly, testing, dan distribution. Hasil pengujian kelayakan sistem menggunakan ISO 9126, pada pengujian aspek Functionality 97.78% dan pada aspek Usability 90.45%.

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Published
2020-03-20
How to Cite
[1]
S. Ahdan, T. Pambudi, A. Sucipto, and Y. A. Nurhada, “Game untuk Menstimulasi Kecerdasan Majemuk pada Anak (Multiple Intelligence) Berbasis Android”, SENTER, pp. 554-568, Mar. 2020.
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Articles
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